Over the years, I’ve had the opportunity to work with MetaHuman characters in professional production environments, including previs workflows for large-scale projects. Due to NDA restrictions, I’m unable to share commercial work publicly, so these personal studies are created to showcase my understanding of real-time digital human workflows in Unreal Engine.
Focus areas:
MetaHuman setup and customization
Lighting and look development
Cinematic presentation
Facial expressions and animation workflows
Real-time rendering in Unreal Engine
Raja Ravi Varma inspired MetaHuman practice created in UE 5. This project focused on likeness development, facial detailing, cinematic lighting, and real-time character presentation. Also experimented with facial animation and lip-sync workflow
Motion capture practice created using QuickMagic AI and Unreal Engine 5. A reference video was converted into animation data and retargeted to multiple MetaHuman characters to test real-time motion transfer and character animation workflows.